Actually a modern post apoc set (with modified/improvised weapons) might be interesting too. Too much of RPGMaker assets are fantasy.
Skolia
Recent community posts
It's a good story.
As a game:
- There are only a handful of actual choices. I realize that's kind of the "visual novel" style but more agency would be nice (although makes things more complicated)
- There are a number of typos in the text. "apartment" is misspelled frequently.
It's unfortunate that the original artist fell ill (the artist's work is outstanding). I don't think explaining the art style change is necessary, however, in the game's flow. Many adult games have several artists and the other artist managed to match the general "look" of the characters, just interpreted differently.
Interesting game so far! I'm usually hesitant to back projects early in development (had far too many go dark suddenly), as soon as your SubscribeStar is ready I will probably start though! (It says it's under review.
One note, the serving game is a little too... rapid... for those of us without catlike reflex and also the groping bits fire off way too often (if the timer isn't suspended during them, please add that).
Customers seem to order more drink a little too quickly as well and often simultaneously, should be spread out a little more (maybe a randomizer on the timer for customer actions?)
I also think if corrupted enough she should be able to flash on her own while they're looking at her but you're already planning on that.
Unity has officially backpedaled.
https://www.gamesindustry.biz/unity-kills-runtime-fee-for-personal-users-offers-...
I can't even get to the main menu, it plays the logo parade, after the Lithtech ones the cursor for the menu appears for a fraction of a second and then it crashes to the desktop.
Faulting application name: lithtech.exe, version: 1.0.0.1, time stamp: 0x3ae746d9
Faulting module name: ucrtbase.dll, version: 10.0.22000.1, time stamp: 0xcb34958a
Exception code: 0xc0000005
I was just thinking it could basically be a prompt for how the player character is reacting, something like:
1. Get angry (+ morale, - relationship)
2. I guess that wasn't too horrible (neutral)
3. That was disgusting but I had no choice (- morale, + relationship)
The idea with the relationship change is to give the choice some benefit even thought you're losing morale, and vice versa.
Some suggestions:
* The highlighter for the selection option could stand out a bit more.
* When agreeing to no touch etc dates, sleazy officers in particular should have a chance of breaking that agreement and trying something.
* In general some officers (sleazy etc) should have chances of doing something extra and maybe allowing the player to make a protest or go along with it option (protesting would cause the relationship to decrease so it would basically be money vs morale)
* Something to slow down the ability to pay off the debt, when you start getting Major jobs regularly the game gets a little too easy. Maybe some events that require you spending credits (fines, repairs, etc).